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Registration opens in mid-May for the 2026 Eradicate Hate Global Summit.

Marcus Howard

Marcus Howard

Director, Strategic Partnerships, Shine A Light On Gaming

Eradicate Hate:
2025

Marcus is a lifelong gamer, serial entrepreneur, college professor, and international startup advisor. In 2013, he launched an indie game platform (ProjectMQ) that he scaled to 40 countries around the world. Since 2017, he’s been helping brands of all sizes like the University of Kentucky and the Republic of Estonia use video games to digitally engage their entire communities. His book “Innovate: Gaming & Esports” that teaches gamers, parents, teachers, and brands about the business and STEAM career opportunities in the gaming industry is 5-star rated, and has been shipped to 18 countires on 6 continents worldwide. In 2020, The Game Awards selected Marcus as one of 50 professionals for “Future Class,” a worldwide cohort of leaders building a more inclusive future for the gaming industry. In 2021, LinkedIn selected him as one of its ecosystem’s top 20 voices for sports. Marcus is always eager to chat about (spatial scent in) video games, and you can find him on LinkedIn.

At the Summit

eradicate hate logo

The Summit was more than empty words – it made clear that a solution-driven approach is the only way to fight hate. That’s why the working group activities, which are results driven are going to be critical in defeating violent extremism. The Summit brought together the best minds in government, private sector, academia, and civil society. Being surrounded by these experts sparked new ideas – some of which I’ve already implemented or have written about.

Jason Blazakis
Jason Blazakis Professor of Practice and Director of Center on Terrorism, Extremism, and Counterterrorism, Middlebury Institute of International Studies (MIIS)